"MercenaryData"
{
	"WinAnimations"
	{
		"1"
		{
			"sequence"		"winscreen_first"
			"name"		"#TF_DM_VICTORY01"
		}
		"2"
		{
			"sequence"		"taunt01"
			"name"		"Soldier Primary"
		}
		"3"
		{
			"sequence"		"taunt02"
			"name"		"Soldier Secondary"
		}
		"4"
		{
			"sequence"		"taunt03"
			"name"		"Soldier Melee"
		}
		"5"
		{
			"sequence"		"winscreen_first_2"
			"name"		"#TF_DM_VICTORY02"
		}
		"6"
		{
			"sequence"		"winscreen_first_3"
			"name"		"#TF_DM_VICTORY03"
		}
		"7"
		{
			"sequence"		"taunt_conga"
			"name"		"Conga"
		}
		"8"
		{
			"sequence"		"taunt_laugh"
			"name"		"Laugh"
		}
		"9"
		{
			"sequence"		"taunt06"
			"name"		"Thriller"
		}
		"10"
		{
			"sequence"		"crouch_LOSER"
			"name"		"Crouched Loser"
		}
	}

	"SpawnEffects"
	{
		"1"
		{
			"effect"		"dm_respawn_01"
			"name"		"#TF_DM_PARTICLE01"
		}
		"2"
		{
			"effect"		"dm_respawn_16"
			"name"		"#TF_DM_PARTICLE16"
		}
		"3"
		{
			"effect"		"dm_respawn_06"
			"name"		"#TF_DM_PARTICLE06"
		}
		"4"
		{
			"effect"		"dm_respawn_13"
			"name"		"#TF_DM_PARTICLE13"
		}
		"5"
		{
			"effect"		"dm_respawn_07"
			"name"		"#TF_DM_PARTICLE07"
		}
		"6"
		{
			"effect"		"dm_respawn_08"
			"name"		"#TF_DM_PARTICLE08"
		}
		"7"
		{
			"effect"		"dm_respawn_10"
			"name"		"#TF_DM_PARTICLE10"
		}
		"8"
		{
			"effect"		"dm_respawn_24"
			"name"		"#TF_DM_PARTICLE24"
		}
		"9"
		{
			"effect"		"dm_respawn_25"
			"name"		"#TF_DM_PARTICLE25"
		}
		"10"
		{
			"effect"		"dm_respawn_22"
			"name"		"#TF_DM_PARTICLE22"
		}
		"11"
		{
			"effect"		"dm_respawn_02"
			"name"		"#TF_DM_PARTICLE02"
		}
		"12"
		{
			"effect"		"dm_respawn_30"
			"name"		"#TF_DM_PARTICLE30"
		}
		"13"
		{
			"effect"		"dm_respawn_31"
			"name"		"#TF_DM_PARTICLE31"
		}
		"14"
		{
			"effect"		"dm_respawn_28"
			"name"		"#TF_DM_PARTICLE28"
		}
		"15"
		{
			"effect"		"dm_respawn_26"
			"name"		"#TF_DM_PARTICLE26"
		}
		"16"
		{
			"effect"		"dm_respawn_29"
			"name"		"#TF_DM_PARTICLE29"
		}
		"17"
		{
			"effect"		"dm_respawn_21"
			"name"		"#TF_DM_PARTICLE21"
		}
		"18"
		{
			"effect"		"dm_respawn_18"
			"name"		"#TF_DM_PARTICLE18"
		}
		"19"
		{
			"effect"		"dm_respawn_42"
			"name"		"#TF_DM_PARTICLE42"
		}
		"20"
		{
			"effect"		"dm_respawn_36"
			"name"		"#TF_DM_PARTICLE36"
		}
		"21"
		{
			"effect"		"dm_respawn_34"
			"name"		"#TF_DM_PARTICLE34"
		}
		"22"
		{
			"effect"		"dm_respawn_32"
			"name"		"#TF_DM_PARTICLE32"
		}
		"23"
		{
			"effect"		"dm_respawn_41"
			"name"		"#TF_DM_PARTICLE41"
		}
		"24"
		{
			"effect"		"dm_respawn_17"
			"name"		"#TF_DM_PARTICLE17"
		}
		"25"
		{
			"effect"		"dm_respawn_27"
			"name"		"#TF_DM_PARTICLE27"
		}
		"26"
		{
			"effect"		"dm_respawn_15"
			"name"		"#TF_DM_PARTICLE15"
		}
		"27"
		{
			"effect"		"dm_respawn_09"
			"name"		"#TF_DM_PARTICLE09"
		}
		"28"
		{
			"effect"		"dm_respawn_19"
			"name"		"#TF_DM_PARTICLE19"
		}
		"29"
		{
			"effect"		"dm_respawn_20"
			"name"		"#TF_DM_PARTICLE20"
		}
		"30"
		{
			"effect"		"dm_respawn_37"
			"name"		"#TF_DM_PARTICLE37"
		}
		"31"
		{
			"effect"		"dm_respawn_38"
			"name"		"#TF_DM_PARTICLE38"
		}
		"32"
		{
			"effect"		"dm_respawn_40"
			"name"		"#TF_DM_PARTICLE40"
		}
		"33"
		{
			"effect"		"dm_respawn_39"
			"name"		"#TF_DM_PARTICLE39"
		}
		"34"
		{
			"effect"		"dm_respawn_33"
			"name"		"#TF_DM_PARTICLE33"
		}
		"35"
		{
			"effect"		"dm_respawn_14"
			"name"		"#TF_DM_PARTICLE14"
		}
		"36"
		{
			"effect"		"dm_respawn_23"
			"name"		"#TF_DM_PARTICLE23"
		}
		"37"
		{
			"effect"		"dm_respawn_12"
			"name"		"#TF_DM_PARTICLE12"
		}
		"38"
		{
			"effect"		"dm_respawn_35"
			"name"		"#TF_DM_PARTICLE35"
		}
		"39"
		{
			"effect"		"dm_respawn_43"
			"name"		"#TF_DM_PARTICLE43"
		}
		"40"
		{
			"effect"		"dm_respawn_03"
			"name"		"#TF_DM_PARTICLE03"
		}
		"41"
		{
			"effect"		"dm_respawn_04"
			"name"		"#TF_DM_PARTICLE04"
		}
		"42"
		{
			"effect"		"dm_respawn_05"
			"name"		"#TF_DM_PARTICLE05"
		}
		"43"
		{
			"effect"		"dm_respawn_11"
			"name"		"#TF_DM_PARTICLE11"
		}
	}
}